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发表于 2026-2-11 17:58:47
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按照常规操作替换完文件后游戏报错,下面是错误日志,up如果有时间就帮忙看一下吧,谢谢啦(我是有正版本体,是本体不能用这个dlc吗)
First anim file needs to be non-null. ResearchClusterModuleComplete (UnityEngine.GameObject)
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0
at Debug.LogError (System.Object obj) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at DebugUtil.AssertArgs (System.Boolean test, System.Object[] objs) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
at GeneratedBuildings.LoadGeneratedBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
at LegacyModMain.Load () [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
at Assets.CreatePrefabs () [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
at Assets.OnPrefabInit () [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at KMonoBehaviour.Awake () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object , UnityEngine.Transform , UnityEngine.Vector3& , UnityEngine.Quaternion& ) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
at LaunchInitializer.Update () [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
Build: U57-707956-SCRP |
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