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《缺氧》全dlc补丁,含最新的史前行星包

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发表于 2025-7-4 00:10:40 | 显示全部楼层 |阅读模式

使用方法
解压并将压缩包内文件覆盖至游戏根目录即可解锁全部dlc。
下载链接(点击云盘即可下载)
夸克云盘
迅雷云盘
百度云盘(提取码: 5ih4 )
有任何不懂的或者遇到的问题可以在评论区提出,我会一一解答的。
记得先用手机保存到自己云盘里哦,再用电脑下载,可以领1t空间,不用开会员。


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发表于 2026-2-11 17:58:47 | 显示全部楼层
按照常规操作替换完文件后游戏报错,下面是错误日志,up如果有时间就帮忙看一下吧,谢谢啦(我是有正版本体,是本体不能用这个dlc吗)
First anim file needs to be non-null. ResearchClusterModuleComplete (UnityEngine.GameObject)

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0
  at Debug.LogError (System.Object obj) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
  at DebugUtil.AssertArgs (System.Boolean test, System.Object[] objs) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
  at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
  at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
  at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
  at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
  at GeneratedBuildings.LoadGeneratedBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
  at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
  at LegacyModMain.Load () [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
  at Assets.CreatePrefabs () [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
  at Assets.OnPrefabInit () [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
  at KMonoBehaviour.InitializeComponent () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
  at KMonoBehaviour.Awake () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
  at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object , UnityEngine.Transform , UnityEngine.Vector3& , UnityEngine.Quaternion& ) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0
  at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0
  at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0
  at LaunchInitializer.Update () [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0
Build: U57-707956-SCRP
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发表于 2026-2-21 10:48:15 | 显示全部楼层
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